[What went down with Trails in the Sky?]
-Hurdles in Programming-
When we first announced The Legend of Heroes: Trails in the Sky for Windows PC last year, we expected a project as quick as our PC Ys titles. While Ys I&II Chronicles+ had a few frustrating challenges, we launched quickly, and Ys: The Oath In Felghana and Ys Origin were “cake,” according to our programmer. We expected to have this project out into the world as early as December 2013 with little to no worry.
That…obviously didn’t happen. Now with a confirmed July 29th, 2014 launch on Steam and GOG (with the hope of announcing other distribution outlets shortly), this day didn’t come without some massive overhauls on the programming end. Without further ado, straight from our programming wiz Sara herself, here are just some of the things she’s done to make this game not only playable, but the most definitive version of Trails in the Sky to come out yet:
Seriously, these guys show tons of love to the games they work on! I don’t always have total interest in some of their projects, but after hearing about stuff like this, I usually end up buying them anyways! I have Akiba’s Trip on preorder right now due to all the work they’ve done to that as well, like adding the male strip portraits and the dual audio options. XSEED are a bunch of awesome magical wizard folk who love games. What could be better?