Lego Batman 2. Lego Batman…. two. I really loved the first Lego Batman actually, I played the hell out of it on Xbox 360. Now that I’m that more into playing on handhelds I decided to get Lego Batman 2 on the Vita. While I was at it I might as well review it right? Right! Well coming directly from Lego Batman I didn’t notice at first that this largely has less to offer than the console versions. Indeed it does, and even ignoring that fact it is hardly a perfect game on its own merit. The CGI cutscenes and music is poorly handled and the game is simply too easy to appeal to more than the hardcore fan. Thankfully I am that hardcore fan so I don’t much regret my purchase at all, but that makes this version of the game a hard sell. With few really appealing games on the Vita for consumers anyway I really wish TT Fusion would have upped their game for this title. After all, the Vita needs all the help it can get.
The review was easy enough and I spent the majority of time trying to cover the basic highs and lows of this game. In the end it became somewhat of a rollercoaster ride settling at an average score. I toyed with the notion of rating it lower, but felt the majority of my disappointment with this game rested on what it lacks compared to the console version. While it’s certainly my intention to inform readers of the differences my desire to review objectively won out and I decided not to punish the Vita version for not being the full console version of the game.
Anyways you can read for yourself here: 8bitfix Review: Lego Batman 2: DC Superheroes (PlayStation Vita)
"The lack of difficulty isn’t necessarily a terrible thing however, due to both the game’s obvious target audience and the fact that the game is fun. It is a silly, whimsical fun that Lego games are known for. Seeing enemies explode into a flurry of bricks is hilarious every time and the game’s story itself plays up the Lego humor without becoming annoying. It’s this that keeps those who play Lego games coming back." - me